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#highmoon studios

Transformers: Fall of Cybertron Review

Bah-weep-graagnah-weep ninny-bong!

Everybody has that one especially cherished thing that defines their childhood. The Transformers fills that role for me, and sitting in a small movie theater in 1986 watching my hero Optimus Prime die before my eyes was a traumatic event. I’ve followed these Robots in Disguise through various cartoons, comics, and movies over the years, and I’m very protective of how they’re represented. High Moon Studios clearly respects this property as much as I do, which they proved with 2010’s Transformers: War for Cybertron. While I enjoyed that game quite a bit it was by no means perfect, and now High Moon is back with Fall of Cybertron, a game that tries to address the issues of the original. It’s a relief to see Cybertron have more variety in its design, and the problem of scouring the area for ammo in the heat of battle is no longer present, but these ‘bots need to let Wheeljack tinker with them just a little bit more.

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